I can feel a hot one
For its next game, developer Klei Entertainment is delving deep into the tropes of childhood imagination. We’ve all been there at one time or another: On a couch, throwing cushions on the ground, climbing on the coffee table — anything to get to the other side of the room without stepping foot on the carpet. That’s because the floor is hypothetical lava.
This parkour-guided, “the world is your jungle gym” line of thinking seems to be what inspired thealready-announced-but-not-really-talked-about,Hot Lava. Take a look at this first trailer. There’s an emphasis on crafty and constant movement. That’s because these (mostly) innocent locales have out-of-place molten lava covering the floor.
The trailer and the press release are fairly bare bones, offering insight as to the premise but not so much the execution. It’s easy to draw parallels to other games likeMirror’s Edge, but there are a lot of missing details. We really have no idea howHot Lavais structured, if it’s mostly dexterity and reflex-based or if path-finding is a big component, etc. All we know is, hey, the floor is lava and don’t touch the lava.
Klei is quite the capable developer, andHot Lavais the latest in a long line of video games from the Canadian studio. Other titles from Klei include:Shank,Mark of the Ninja,Invisible, Inc., andDon’t Starve. What’s certainly unique aboutHot Lavais that this is the first time the studio has tried its hand at a 3D game.