Warframe: 1999is here, and with it has come tons of content. Part of all that new stuff is new mods, 15 to be exact. These mods run the gamut from adding magnetic damage to increasing weak point critical chance and more. But what exactly do these mods do, and how do you get them?
Mods aren’t the only addition in1999, there arenew arcanesto look at, anew Warframe, and some interesting reworks ofNyxandTrinity, too. But if you’re ready to jump into the building scene and take some new mods out for a spin, here are all the new1999mods and where to get them.
Every mod added in Warframe’s 1999 update
In total, there are 15 new mods added withWarframe: 1999. There are aura mods, pistol mods, rifle mods, shotgun mods, a melee mod, an archgun mod, an archmelee mod, and even beast claw mods. They do a variety of things, but a lot of these mods work similarly to each other.
There’s a focus on mods that add magnetic damage (much like the radiation mods already in the game) as well as mods that affect weak points and mesh well withWarframe’snew frame, Cyte-09, that was added in the1999update. Check out the full list of added mods with descriptions:
Where to get every Warframe: 1999 mod
Of course, you can trade for these mods, and even though they’re new, most of them aren’t particularly expensive, but you can also get them as drops by playing the new update and defeating certain enemies. Here’s that full list of new mods, alongside exactly how you can acquire them:
All of the above enemies are found in1999missions in Höllvania. Scaldra enemies can be found in the following missions, which can be accessed directly or by running bounties from the mall:
Much like the Scaldra, Techrot enemies are exclusive to1999content. Techrot enemies can be found in the following missions, which can be accessed directly or by running bounties from the mall: