‘We’re not making Mass Effect’

Naughty Dog’s trying something new withUnchartedfor its fourth major installment in that it’s making use of branching dialogue. It’s granting players with a certain degree of autonomy, a feature that’s often associated with role-playing games. Don’t expect this new freedom to have much impact on the story arc, though.

In an interview withEurogamer, creative director Neil Druckmann says that stressed thatUncharted 4has a “very specific story,” one that can’t be altered through various dialogue options. “We’re not makingMass Effect,” Druckmann said. “It has a very specific ending that’s very definitive to the franchise.”

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This all sounds right in line with thelong-maintained assertionthat this game is being used to permanently write Nathan Drake out of the series. Death is presumed by many, but not a given. Whatever his fate, know that nothing you do can change it.

Naughty Dog’s Neil Druckmann on why Uncharted has to end[Eurogamer]

Promotional art for Warframe`s Duviri Paradox, which shows Dominus Thrax and the cast of the expansion.

Naoe, Sorin, and Jinchiro looking serious

Sekiro

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GTA V

State of Decay

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Oraxia, a spider-inspired Warframe with multiple legs. Webs appear on the background.