Threadvilleblends that sunny countryside whimsy with puppet people and horror, a perfect blend of cute and creepy. Like any good horror game, it’s filled with challenges and puzzles as you’re stalked by puppet horrors. Here’s myThreadvilleAct 1 walkthrough guideto help you get started if you’re stuck somewhere.
Table of contents
Complete Threadville Act 1 Guide
You startThreadvillefrom the main lobby where you can join the Act 1 circles with 4 to 10 players in co-op. You can also play alone and be fine, it’s just more fun with friends. As soon as you join an Act 1 lobby and get started you’ll go through a cutscene. Your character is in their grandma’s attic and you need to interact with boxes until you find a sewing machine. Then, approach a mirror where you’ll get teleported to the whimsical and spooky world ofThreadvillewhere everyone’s a puppet.
Labyrinth, Honey, and Bees
Make your way through the cutscene to meet your firstThreadvillecharacters – the jolly Oliver and the goth queen Veena. You need to offer some honey to the guard dog Rocky to exit the labyrinth and head toThreadville. Here’s how:
Once you have all three honey jars you’ll go to Rocky and pass through onto the main town.
Help the Threadville Residents
After some brief dialogue you’ll be able to free roamThreadvilleand help Charlotte, Veena, and Oliver with mini quests. I highly recommend you do and win all three before night falls because you get useful items from each one that will help you in the “horror” segment later. Note that you can retry all three:
Once you’re done with all three feel free to pick up some Coins around town if you have time left and then head into Patty’s purple home. It’s right above the town square. You’ll have a quick cutscene and go back to sleep only to be awakened by something strange.
Power Box Fuse Puzzle Guide in Threadville
Once you’re awake and outside head to the exclamation point and you’ll find a tape recorder. Rocky will then bust out of his shed in monster form and you’ll start your first major horror encounter. Here’s what you have to do:
Once you connect all fuses the market quest will start. You can also use theLanternfor light.
Hopscotch Puzzle Guide in Threadville
The market or hopscotch puzzle requires you to unlock the market door with a four-digit code. The solution is the chalk-colored hopscotch numbers in the tower square because you need to match the color-coded four digits on the market door with the colors from the hopscotch table. Check out the picture above for an example, butnote that the colors and numbers are randomized for each playerso don’t use mine.
If you’re with friends, one friend can tell you the colors and numbers from hopscotch via voice or chat.If you’re solo, I highly recommend just going to the town square, standing close to the hop-scotch drawing and taking a screenshot. Go to the market door, open the screenshot, and match the colors on the door with the numbers in the hop-scotch table. Once you match all numbers with colors correctly, the door unlocks. Inside you can talk to the Worm and then you’ll have to collect some apples.
Apple Puzzle Guide in Threadville
After entering the market for the first time and talking to the Worm, you’ll have to collect four apples:
Once you have all four pick up the bucket and bring it to the Worm in the market. He’ll now tell you to pick up some dirt.
Dirt Puzzle Guide in Threadville
Next up is collecting four pieces of dirt:
Once you have all four Dirt pieces take them back to Worm for a cutscene. After the cutscene, you’ll have to visit the treehouse to get Rocky’s lunchbox and eventually the key.
Threadville Rocky Lunchbox Puzzle Guide
After the cutscene with the Worm, you’ll start at the lake and you’ll have to find picture puzzle pieces which will show a 6-digit code that unlocks Rocky’s Lunchbox. Rocky will also start patrolling this area so as always use bushes and evade him. Here’s a step-by-step guide:
Once you open the gate, a cutscene will start where you have to sprint to Oliver’s basement for safety. Rocky will start chasing you so be fast, sprint, and jump over fences.
Escape From Rocky Guide in Threadville
The last part of Act 1 is getting the key from Rocky, opening the town square main gate, and running to Oliver’s basement. Once you’re there a running event will start after the cutscene. You have to hold Shift to sprint and run away from Rocky in the basement. Here’s a step-by-step guide:
After this cutscene theAct 1 of Threadville will end. Congratulations, you’ll get all the coins you collected plus theOliver’s Hat cosmetic head item.
Threadville Coins and Spools Guide
Here’s everything you need to know about Coins and Spools:
That’s it for my completeThreadvilleAct 1 walkthrough guide. Stay tuned to ourRoblox guidespage for moreThreadville.