A weird and wonderful simulation

One month later, David OReilly’sEverything— a curious game “where everything you see is a thing you can be, from animals to planets to galaxies and beyond” — is now also available for Windows and Mac.

Our own Josh Tolentinoreviewedthe PlayStation 4 version. He remarked that “Everythingfeels to me like a mellow, less aggressive take onKatamari DamacyorNoby Noby Boy, a curious, reflective novelty that, for players in the right kind of mindset, can spark something profound.”

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I’ve yet to play the final release version, but I did tinker with this grand toybox at a preview event once before — enough to get a sense of the genuinely cool tech powering the game, and its silly-as-hell tumbling animals. I didn’t know how it would fare with critics, but overall,things went well.

The ghost at the end of the hallway

Picking up the smiley face post-it off the broken mirror

John and Molly sitting on the park bench

Close up shot of Marissa Marcel starring in Ambrosio

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Looking at the ghost of Jackie inside the lighthouse