A weird and wonderful simulation
One month later, David OReilly’sEverything— a curious game “where everything you see is a thing you can be, from animals to planets to galaxies and beyond” — is now also available for Windows and Mac.
Our own Josh Tolentinoreviewedthe PlayStation 4 version. He remarked that “Everythingfeels to me like a mellow, less aggressive take onKatamari DamacyorNoby Noby Boy, a curious, reflective novelty that, for players in the right kind of mindset, can spark something profound.”
I’ve yet to play the final release version, but I did tinker with this grand toybox at a preview event once before — enough to get a sense of the genuinely cool tech powering the game, and its silly-as-hell tumbling animals. I didn’t know how it would fare with critics, but overall,things went well.