‘Non-critical’ features disabled in the mean time

TheSimCitylaunchhas beenpretty disastrous to say the least. My Twitter feed has been a constant stream of players experiencing connection issues, servers that won’t save their cities, long queue times to get into a server, and just complete frustration at would should have otherwise been a pleasant experience.

Electronic Arts looks to be attempting to addressing these problems andissued a statementlate list night saying they’ll be adding more servers soon.

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“What we are doing is deploying more servers over the coming two days which will alleviate many of the ongoing issues. We are also paying close attention to all the bug reports we are receiving from our fans. We’ve already pushed several updates in the last few days. Our live ops team is working 24/7 to resolve issues and ensure that bug fixes roll into the game as quickly as possible.”

EA added that “This is, obviously, not the situation we wanted for our launch week and we want you to know that we are putting everything we have at resolving these issues.”

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Additionally,EA is currently deployinghotfixes to all servers that will include a variety of improvements and temporally disable “a few non-critical gameplay features” such as leaderboards, achievements, and region filters in order to alleviate server issues.

Will these servers be enough? I really hope so, asSimCityis a fungame. But more than that, people paid $60 for a product that is just plain broken. Yeah, it will be fixed eventually but it’s really not fair at all for the early adopters. Look for our Destructoid official review to arrive soon.

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