Big words from Turtle Rock

Turtle Rock co-founder Chris Ashton has some long term goals forEvolve, which includes supporting it with DLC “more so than any game ever before,” he toldOXM.

“You know, in Left 4 Dead we could make new environments, but we really didn’t have a structure there to make new characters or zombie types, so we were pretty limited on what we could do, DLC-wise. But with Evolve… we made these modular pieces – the way the whole game fits together means we can make new maps, new environment types, new wildlife, new monsters and hunters, and all of that stuff just plugs into the game.”

Article image

Of course, people are liable to be nervous about a game built for DLC in the climate of $10 map packs and incomplete feeling products. “We’re definitely looking to see how the community reacts,” Ashton said. “It’s designed to have a long life – hopefully that works and we get to try a bunch of crazy things with the community after release. As long as people are into it and the DLC does reasonably well, then we’d like to keep making more. At the end of the day, it’s a business and it has to make sense, but we believe that we’ve built a game that does support that really well – more so than any game ever before.”

Evolve to support DLC better than “any game ever before”[OXM]

The opening area of the Whisper mission, in a small grove.

The Divide in the Cosmodrome, where the Guardian was resurrected.

A holofoil Ribbontail, as seen in collections.

The Phoneutria Fera hand cannon, inspired by the Season of the Haunted armor set. It has a unique, galactic glow.

Three Fuses appear in a match of Apex Legends' Wild Card mode.

Mad Maggie opens a supply bin and an item with a symbol indicating infinite ammo appears.

Legends slide through a zipline in King’s Canyon in Apex Legends.

Article image

The Yeartide Apex tex Mechanica SMG with a Holofoil glow.