A manual save system would’ve been nice
With the wayFar Cry 6forces players to rely on autosaves, things can get messy. We stroll into open-world Ubisoft games expecting a certain amount of jank, but when it comes to game-halting issues, especially ones as scary as the “looping death” bug inFar Cry 6, there’s a reason why it’s better to hold off until at least a few big patches are out.
With Title Update 2, Ubisoft has fixed the looping death autosave problem (and others) as well as re-tuned the spawn rate for enemies at José’s Island and Martínez Airstrip.
The looming threat of a glitch putting me in an endless cycle of death ina game as big asFar Cry 6freaks me out. I never encountered the progress-blocking bug, but not everyone was so lucky, as shown in this sad (but also kinda funny) clip from Reddit userVR_Techy.
Far Cry 6: Endless deathloop bug (Game Breaking Bug)byu/VR_Techyinfarcry
In short, an autosave could happen at the moment of Dani’s death, and… you’re stuck.
Initially, Ubisoft suggested a temporary workaround — having another player join you in a co-op session to help you escape the loop — but now there’s a solution with Title Update 2. It’s available today for the PS4, PS5, Xbox One, and Xbox Series X/S versions ofFar Cry6, while the PC, Stadia, and Luna versions will get the update “as soon as possible.”
You can skim thepatch notes here, and they’re worth a look if you’ve encountered any glitchy NPCs during particular quests, but I’ll list the general highlights.
Far Cry 6is a ridiculous game, but I didn’t know it was “you may take a quest from actor Danny Trejo and he’ll listen to you gush aboutSpy Kids” ridiculous.
There are many more updates inFar Cry 6‘s future — hopefully screen tearing, wider concerns about overzealous AI reinforcements, and a lot oflittle and not-so-little concernsare addressed soon. I’ve had a smooth enough time so far, and I feel fortunate.