Get shot like it’s nothin’

If you’ve ever played theHaloseries in any sort of competitive setting you’re probably aware of ‘Flinch’, a mechanic where your aiming reticule moves up slightly when you’re hit. First introduced as a replacement for de-scoping, a mechanic where players looking down a scope would be kicked back to their primary aim when hit, manyHaloplayers disliked the loss of accuracy that flinch brought with it.

While flinch was meant to be removed forHalo 5in favor of a return of de-scoping, many players of theHalo 5Beta have complained of a flinch like movement in their aiming reticule when shot. Thankfully, it seems this was not by design.

The opening area of the Whisper mission, in a small grove.

@mazimasettiWe’re aware of a couple of reaction anims that are causing a slight flinch-like effect. It will be fixed post-beta.

— Josh Holmes (@JoshingtonState)Jul 27, 2025

The Divide in the Cosmodrome, where the Guardian was resurrected.

According toHalo 5studio head Josh Holmes this flinch effect in the beta is simply an animation bug that is going to get fixed post beta. Thank goodness, you’ll be back to getting shot without having to react at all before you know it.

A holofoil Ribbontail, as seen in collections.

The Phoneutria Fera hand cannon, inspired by the Season of the Haunted armor set. It has a unique, galactic glow.

Three Fuses appear in a match of Apex Legends' Wild Card mode.

Mad Maggie opens a supply bin and an item with a symbol indicating infinite ammo appears.

Legends slide through a zipline in King’s Canyon in Apex Legends.

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The Yeartide Apex tex Mechanica SMG with a Holofoil glow.

Festival Flight, a water gun-shaped grenade launcher for Solstice in Destiny 2.