• Phil Harrison quite possibly turned theSony shiparound with a keynote that led to a standing applause at one point.

• Walking the show floor is nothing like walking the show floor at E3. Less booth babes, more information.

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•Calling all Carsfor the PlayStation Network is fun as hell. I pretty much pwned Niero in a game — I believe the final score was something like 26-3.

• The GameSpy party was kinda nice last night. Chobot says hi to all of Destructoid.

Xbox documentary

• Finally, sleep is good. Today, look out for Miyamoto live blogging in about 2 hours. And I’ll also be getting some quality Sony time that I may not be able to share with y’all until tomorrow.

Microsoft blogger breakfast notes:

• Crecente looks like a pirate.

• XNA for Vista is coming in April. They said you can do it now, but you have to go through a lot of trouble to make it work.

• Shane Kim says Microsoft doesn’t really focus on what the competition is doing. Microsoft has their own plans that have been in the works.

Microsoft and Bethesda recap

• Paying for PC online is worth doing. Kim says Microsoft is banking on the success of Xbox Live to carry over into the PC space.

• Lag on Xbox Live: They are aware and share latency tools with developers to work that into the game’s code. They said they leave it up to the dev to create a game with good code that doesn’t lag. Basically saying, if they want our help, we’re more than willing to give it.

Wo Long: Fallen Dynasty

• Shane Kim says he still believes thatViva Pinatais just as important asGears of War.

• XNA and XBLA help mitigate risks for Microsoft.

Forza Motorsport

• A focus on sequels is not good for the industry.

• Peter Jackson is working on episodic content for Microsoft. Wanted a film guy that could tell a great story.

Redfall

• Microsoft provides guidelines and results for microtransactions, but will always leave it up to the individual publisher to decide on pricing and overall content. They say the publisher has to be held accountable for that. Shane Kim says he is not a fan of standardizing microtransactions.

• Reason forHalo 3beta inCrackdown: They needed to make sure they had enough people in theHalo 3beta and the timing ofCrackdownbeing released worked out well for them. The beta is still on schedule for this spring and development is on track.

Xbox demo program

• Peter Jackson is working on two interactive series’. First is set in the Halo universe. Shane Kim says there is no good episodic content out there and it’s a tricky space to work in — difficult to really pull off well.

• They bashed the PS3 a bit saying there have been a lot of promises that weren’t met.

Banjo-Threeie

Microsoft and Bethesda showcase

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