Helldivers 2developer Arrowhead Games has promised major changes for its live-service game, with full implementation within 60 days. Ahead of the big patch next week, theHelldivers 2team will showcase daily previews of what’s to come, starting with a Flamethrower buff.
A Flamethrower buff has been in high demand (a rebuff, technically), but so have many things regarding the game. The disgruntledHelldivers 2community has bemoaned Arrowhead’s handling of the game since its explosive launch. Weapon nerfs, bugs (no, not the crawly kinds), balance issues, more nerfs… the list goes on. Some Helldivers haveeven turned treasonous, stepping out of the way of enemy forces as they marched to Super Earth.
We still don’t havethat review bomb cape, which at this point is more a reflection of some players’ general feelings toward the game.
Of buffs, bugs, and Bile Titans
In August, the developerlaid out a 60-day planto steer the ship around. The team promised fire damage changes, balance fixes, and full reworks. Patch 01.001.007 is bringing many of these changes on September 17. Today, CCO Johan Pilestedt paired up with Design Director Niklas Malmborg to share a preview of things to come.
Ina short videoposted to social media, the two developers confirmed that the patch will increase the damage of flame weapons,like the Flamethrower, by 33%. The Flamethrower will also be able to pierce armor once again, meaning it’ll be useful against Chargers, Bile Titans, and other armored foes.
But it’s been proven before that too much of a good thing can be pretty bad. Hopefully, Arrowhead can strike a balance with fire damage so we can avoid thematchstick incidentfrom earlier in the year. I’d like to not go up like a fire tornado the moment my cape gets a bit singed.
The preview is but one of many more to come. Arrowhead is promising “a buff a day,” showcasing an aspect of the patch until it launches on September 17. I’m crossing my fingers for my beloved Eruptor.