The Xbox console versions ofBaldur’s Gate 3are on their way. And it looks like the optimizations made for the Xbox Series S version ofBG3may have some benefits for other platforms, too.
Larian Studios head Swen Vinckeshared a look at some graphsfor the upcoming port ofBaldur’s Gate 3. Notably, the graphs highlight how the optimizations being made are addressing an overallBaldur’s Gate 3speedbump: memory.
“Ensuring memory is well under control and having buffer for peaks was the main thing holding us back I think this will benefit all platforms too,” Vincke writes. “Still some work left but very close now.”
Got a nice present from our engineers. Ensuring memory is well under control and having buffer for peaks was the main thing holding us back I think this will benefit all platforms too. Still some work left but very close now.pic.twitter.com/xvtUDPFebo
A new horizon forBaldur’s Gate 3
The Xbox Series versions ofBaldur’s Gate 3are still coming along butplanned for this year. While the massive RPG hit PC and PS5 earlier this year, the Xbox version was held off for some time, citing concerns about the Series S, a compromise was finally reached: allowing the Series S version tolaunch without split-screen co-op.
While the issues initially surrounded parity, seeing as the Series S is a step behind both the Series X and PlayStation 5, it looks like optimizing that port might be beneficial for all. The improvements in VRAM and RAM shown above definitely seem enticing, and if this makes my PC runBG3better, then I’m all for it.
Plus, it means many more people will be able to playBaldur’s Gate 3. Despite a frankly crowded year for big releases, Larian’s RPG has been a huge hit for players,including myself. GettingBaldur’s Gate 3on Xbox Series S consoles, and optimizing it more in the process, seems like a real win-win.