The latest 1.0.3 update for the new and popular ARPGLast Epochis here.
With it comes one highly-requested change, lower stash tab costs. Additionally, the patch notes outline tons of other changes, including balancing abilities, many bug fixes, and more. With the ability to purchase 100 tabs for your stash, lowering the cost might be the best thing Eleventh Hour Games has done yet. It was getting expensive for me to hoard every cool item I could find.
1.0.3 patch lowers stash tab costs in Last Epoch
Players inLast Epoch, like many ARPGs, have a stash treasure chest they can fill with items. It gives you the ability to save items for later, maybe to try another build or revert back to old gear or weapons at any time. One of the best features in the game is 100 available stash tabs. Who doesn’t want all that space for all the stuff they don’t want to sell or shatter?
Unfortunately, up until now, stash tabs could get pretty costly. Previously, after the first six you purchased, each tab would cost 10,000 more gold than the previous one. Now, tabs seven through 16 cost 2,500 more, and those beyond the 16 mark cost 5,000 more each time. In total, that’s good for a 50% cost decrease once you get into the larger stash tab numbers. If you’re like me and haven’t thrown out a single Unique, Set, or Exalted item, cheaper stash tabs are more than welcome. They’re also just about the only reason to collect gold.
What else is in Last Epoch patch 1.0.3?
The majority ofthe latestLast Epochpatchconsists of bug fixes. However, there are a few balancing changes that may or may not impact your character and build. For example, Wandering Spirits now has 30% more spirit reveal frequency and a higher base damage. Additionally, Cloud Gatherer can now only apply to one smoke bomb at a time.
Other skill-and-passive-based changes are listed as bug fixes. One example of a fix is the effect of Chthonic Fissure’s Eradication was not doubled when the player was cursed. Another is the Flame Whip ability, which now receives 4% increased damage per point of intelligence.
More fixes the developers have implemented impact travel,entering/exiting dungeons, and small quality-of-life features. Players could previously run into invisible enemies while playing in a party, but that is now fixed.
The developer patch notes note that a bugfix for Infernal Shade is also coming in a hotfix later this week. You can read all the changes and fixes below: