Remade in 16-bit with local co-op

In a postmortem written by Edmund McMillen over on Gamasutra, the designer has revealed that he was approached by Nicalis presidentTyrone Rodriguezto remakeThe Binding of Isaacfor consoles. His answer — “yes,” as you’ve undoubtedly gleaned from the headline — is only the beginning of this wonderful news.

“I told him yes,” writes McMillen, “but I had a few strict guidelines to make sure anIsaacremake was perfect. I wanted the game to feature the second planned expansion that I couldn’t do in the Flash version, I wanted it to feature local co-op, I wanted the graphics to be totally remade in 16-bit but still look and feel like the Flash version, and finally, I didn’t want to deal with anything when it came to business. Nicalis has agreed to these terms, and development has started onThe Binding of Isaac: Rebirth.”

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See what I mean? This is almost too good to be true. For as popular as the original game and its expansion are (one million units sold and counting for the former), I wasn’t sure we’d see more of Isaac anytime soon. Speaking of which, it will be interesting to see which platformsRebirthcan and ultimately will release on.

McMillen continues: “It’s still too early to tell for sure what consoles the game will end up on, but both Microsoft and Sony feel like it would be a perfect fit for their digital platforms, and we have a feeling the new look might soften up a few people at Nintendo for a possible Wii U/3DS eShop release. I’m wary about how the game might control on iPad, but if they can make it work, I’m all for it.”

Promotional art for Warframe`s Duviri Paradox, which shows Dominus Thrax and the cast of the expansion.

Postmortem: McMillen and Himsl’s The Binding of Isaac[Gamasutra viaEurogamer]

Naoe, Sorin, and Jinchiro looking serious

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Oraxia, a spider-inspired Warframe with multiple legs. Webs appear on the background.