Did you hear thatFallout: New Vegasis full of bugs? Maybe youread a review, saw aspinning head, or watched NCR soldiers type oninvisible keyboards. Whatever your flavor of glitch, developer Obsidian has a scapegoat, with Chris Avellone putting the blame squarely on the game’s massive scale.Â
“I think when you create a game as large asFallout 3orNew Vegasyou are going to run into issues that even a testing team of 300 won’t spot, so we’re just trying to address those as quickly as possible and so is Bethesda,” says the senior designer. “It’s kind of like the bugs of the real world — the sheer expanse of what you’re dealing with causes problems.”
It’s a fair point, and I think size certainly has something to do with it (very rarely are there open-world games without bugs). That said, it would be wrong to discount the fact that Bethesda’s Gamebryo engine is an outdated, obsolete, crippled husk of misery and discontent. The nextFalloutgame seriously needs an upgrade in that department.Â
Fallout’s ‘sheer expanse’ to blame for bugs[CVG]
Did you hear thatFallout: New Vegasis full of bugs? Maybe youread a review, saw aspinning head, or watched NCR soldiers type oninvisible keyboards. Whatever your flavor of glitch, developer Obsidian has a scapegoat, with Chris Avellone putting the blame squarely on the game’s massive scale.
“I think when you create a game as large asFallout 3orNew Vegasyou are going to run into issues that even a testing team of 300 won’t spot, so we’re just trying to address those as quickly as possible and so is Bethesda,” says the senior designer. “It’s kind of like the bugs of the real world — the sheer expanse of what you’re dealing with causes problems.”
It’s a fair point, and I think size certainly has something to do with it (very rarely are there open-world games without bugs). That said, it would be wrong to discount the fact that Bethesda’s Gamebryo engine is an outdated, obsolete, crippled husk of misery and discontent. The nextFalloutgame seriously needs an upgrade in that department.