Satisfactorywas initially released in early access in March 2019, with continuous updates between then and now paving the way to its full release on June 19, 2025. With over eight years of development history and five years of public access,Satisfactory1.0will introduce some crucial optimization changes, particularly with its in-game world, dedicated servers, and flushing the toilet after you do your business in the HUB area.
Satisfactory 1.0 update patch notes and changes
Satisfactory’s1.0 launch in September, as highlighted in itsannouncement post, will introduce optimization across numerous areas, from reducing stuttering and memory requirements to adding support for Unreal Engine 5.3. Alongside this, there are also improved dedicated servers, primarily with faster download and installation speeds, TLS support, and the introduction to the Unreal console that gives you more details about your server.
As for core features, we’ll notice major changes to the world itself and recipes throughout various game stages. Most notably, resource nodes around the world map have experienced some modifications, with new ones added and some being removed. The Northern Forest, in particular, experienced the most change, makingSatisfactory’slate-game completely different from its early access version. 1.0 also had numerous recipe and research updates, with Tiers 5 and 6 having the most significant changes.
Oh, and we can’t forget that we can now flush the toilet in the HUB. No one is immune to the natural process of the human body, and now, you can truly immerse yourself by taking the occasional bathroom break in-between figuring out how to quadruple the size of your production space without something halting your operations.
With all that said, here’s a quick summary of some new features coming toSatisfactory1.0:
In short, regardless of whether you’re creating a new save or continuing where you left off, you’ll notice changes duringSatisfactory1.0. These changes will be more apparent if you’re playing on a dedicated server, but even single-player runs will show overall improvement with less intensive system requirements.