It’s been a little while since the lastBlacklight: Retributiondeveloper diary videowas released. Today, the team is back, and still sounding as excited as ever in a new installment. They discuss not only the technology behind the game, but also the tech inside the world.

One of the first things I took away fromthe original teaser videowas how much the style reminded me ofGhost in the Shell. The developers never make any direct statement about influence when they talk about going for a “Neo-Tokyo” look. I have my suspicion, though, that some of that type of media helped influence the look, which is not a bad thing by any means as the game footage shown so far looks great.

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That may also be in part to the other side of the graphics that they tote in the video, the fidelity. I never considered the first game,Tango Down, to be a bad-looking one. That said, it’s nice to see the sequel is shaping up to look better. I just hope that the final product plays as well.

The closed beta forBlacklight: Retributionbegins on November 10, and you can register for it on theBlacklightwebsiteif interested.

The opening area of the Whisper mission, in a small grove.

The Divide in the Cosmodrome, where the Guardian was resurrected.

A holofoil Ribbontail, as seen in collections.

The Phoneutria Fera hand cannon, inspired by the Season of the Haunted armor set. It has a unique, galactic glow.

Three Fuses appear in a match of Apex Legends' Wild Card mode.

Mad Maggie opens a supply bin and an item with a symbol indicating infinite ammo appears.

Legends slide through a zipline in King’s Canyon in Apex Legends.

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The Yeartide Apex tex Mechanica SMG with a Holofoil glow.