Up on Indiegogo, with a playable demo

Back in July we got abarebones announcementthatSkullgirlsdeveloper Lab Zero Games has been working on a role-playing game calledIndivisibleand that it would begin a crowdfunding campaign for it late in September. It’s a week late from that target, but now it’s here, and we have a lot to look at.

It’s currently up onIndiegogo, and it has already made a decent splash. In about eight hours it has raised over $70,000 toward its funding goal. That sounds like a lot, but the base funding goal is set at a hefty $1.5 million, so there’s still a ways to go.

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The reason it caught my attention (and possibly the attention of so many others — thanks to everybody who sent this tip in) is the exploration/metroidvania aspect of it. In the prototype gameplay video below, you can see protagonist Ajna gain an axe, which gives her the new exploration ability to climb sheer rock faces where walljumping isn’t possible.

Not only that, but the seamless transition between exploration and turn-based battle will never stop being cool.Chrono Triggersays hello. Of course, all that is built on some great hand-drawn art and animation.

John and Molly sitting on the park bench

All of this is currently playable in a demo, downloadable from theofficialIndivisiblesite. Lab Zero and 505 Games intend to release Indivisible on Linux, Mac, PlayStation 4, Windows, and Xbox One in 2018.

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Lightkeeper pointing his firearm overlapped against the lighthouse background

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Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Indie game collage of Blue Prince, KARMA, and The Midnight Walk

Close up shot of Jackie in the Box

Silhouette of a man getting shot as Mick Carter stands behind cover