The new co-op experience from Hazelight Studios,Split Fiction, has finally hit the shelves. Like its older siblings, such asIt Takes TwoandA Way Out, it doesn’t have microtransactions.

A certain fan commented on Fall Damage’sYouTube video, praising the studio’s promise of not including microtransactions by saying, “No lootboxes, no microtransactions, no BS. Words to live by!”

an image of Split Fiction and Josef Fares

Josef Fares, the director ofSplit Fictionand founder of Hazelight Studios, reacted to the comment and said, “Of course, and that goes for everything we do at Hazelight.”

He justified how loot boxes and microtransactions “affect the design of how the game should be done.”

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He said, “every time you take a design decision on making more money” is a “huge problem.” He continued, “It’s stopping our industry from a creative perspective.”

Fans worldwide have been lovingSplit Fiction, thanks to its immersive gameplay. Ourreview at Destructoidconsiders it an absolute masterpiece as well.

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When a project from a beloved studio gets the treatment that most people deserve, such as delivering a quality product that the majority of the fanbase will praise, the love and respect deepens. And Josef believes in that approach and strategy.

A particular fan commented on the YouTube video saying, “Josef Fares and Swen Vincke are two gaming directors that need to be protected at all costs. They are driven by passion for art, not money,” and several others agreed. People absolutely love how “he’s so chill with everything, and he’s humble as well.”

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