Super Meat Boy Foreverlives!
Originally announced years ago as anauto-run platformerfor PC and tablets, it has resurfaced and is now planned for Steam, Xbox One, PlayStation 4, Nintendo Switch, iOS, and Android in 2018.
“To describe [the game] as an auto-runner would be a disservice,” says Team Meat. “It’s like saying thatZelda: Breath of the Wildis a game about a swordsman. Meat Boy / Bandage Girl do always run, but there is so much more to the game than running. They can attack enemies, they can dash through the air, there are tons of levels, there are bosses, there are secrets, and there is a surprising amount of difficulty that doesn’t feel unfair. It’s everything you would expect aSuper Meat Boysequel to be.”
Nugget is all that’s good in this world. I’m already emotionally invested.
Another note: “Levels are dynamically constructed based on difficulty. Each time you beat a level, it reconstructs into a harder version of itself (up to a point…we aren’t gods).”Super Meat Boy Foreverhas a “system that allows us to give a criteria of difficulty and pacing that makes the levels randomly, but still within the confines of what we want the levels to be presented as,” according to Team Meat.