Our worst fears have been confirmed. Today, Super Earth’s government announced that the Terminids on the barrier planets players worked so hard to spray with Termicide have only mutated to be more efficient democracy-destroying bugs.

The latest Major Order inHelldivers 2tasks players with returning to the barrier planets they worked so diligently to liberate and set up Termicide Towers on. At the time, players wereconcerned about the long-term effects of Termicideon both humans and Terminids, but were told the bug spray was completely safe for us and would kill 100% of our enemies. It turns out the scientists who made it were wrong, and all we did was create a new supercolony of Terminids.

terminid supercolony helldivers 2

Termicide madeHelldivers 2‘s most annoying enemy even more annoying, and it’s all our fault

InHelldivers 2, Termicide Towers were used on the four planets in the Umlaut sector to create a wall of defense between Super Earth and Terminid space. The Termicide they spewed out killed 99.6% of the bugs, but the remaining 0.04% have mutated so much that their increased reproductive capabilities have led to the creation of a supercolony.

Breaking: Terminids break containment! On TCS Barrier Planets the bugs have begun to display hyper-reproductive adaptation and resistance to Termicide.Are the disgraced scientists who developed it to blame?pic.twitter.com/K4dwXeyqMF

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Players are currently fighting their way to the supercolony on Meridia in the hopes of eradicating this new strain of Terminid. However, they’re making disturbing discoveries along the way that are leading us all to believe the bugs gained more mutations than increased reproduction.

UserOK_simple1687on theHelldivers 2subreddit has spotted that the Termicide Towers are now encrusted with what has to be a Terminid secretion. They’re concerned it could be the sign of something big coming, and we’ve already had the husks ofHive Lordspop up on other planets, so this could be yet another indicator of their resurgence.

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The scariest and most annoying mutation I’ve seen is for Stalkers. Before thelatest patchand Major Order, they could cloak their bodies, but there would still be a vague silhouette, allowing you to see them against the environment behind them. Now, they’re pretty much invisible, as you can see in theReddit postabove.

I cannot describe how terrifying this is when you’re playing a mission. Having a Stalker pop up out of nowhere while you’re running between objectives is one thing, but if you’re in the heat of battle and six of them suddenly appear and launch themselves at you, it’s enough to make you throw the controller out of the window.

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The post from the officialHelldivers 2account explaining the Termicide Tower situation explains that there could be more mutations out there that we’ve not seen yet. I can’t deny that I’m both hesitant and excited to discover these new strains of Terminid, and they’re almost certainly going to cause a few freak-outs on the game’s subreddit.

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