Sony kicked off thePS5 Technical Presentationwith Mark Cerny by jumping right into the announcement of the PS5 Pro. Cerny then took some time to talk about how cool the PS5 is.

He then talks about how developers want higher framerates than 60fps. Or especially higher than 30fps. Apparently, players choose Performance over Fidelity three-quarters of the time. I tend to swap between the two, depending on the game. The framerate thing seems to be the focus of the presentation.

Article image

When going over the hardware, Cerny says that it will have a 67% “larger” GPU with 28% faster RAM that apparently renders at 45% faster. It improves Ray Tracing speeds. It is also implementing AI Upscaling (PlayStation Spectral Super Resolution, as they call it). They showed a few games running on both systems and how it improves the framerate without cutting down on the appearance of the game.

Color me unimpressed. I can see the difference, sure, but it doesn’t seem all that dramatic. The presentation really pushed the framerate thing. I like higher framerates, but this feels like worse value than I’d get by upgrading my GPU, which, to be fair, could cost about as much as the PS5 Pro. The upgraded visuals seem pretty miniscule for the price they’re asking. There’s also no disc drive, so you’d be paying extra for that. For the deep-pocketed enthusiast, I suppose.

Marvel Rivals season 0 battle pass art with Doctor Strange, Mantis, and The Punisher

If you’re into it, it’s going to set you back $699. For me, I could barely afford the base model. I’ll probably skip on the upgrade. Unless you want to gift it to me.

paper mario 64 key art

Far Cry’s art

Battlefield 6 aiming RPG at a helicopter

Milla Jovovich portraying Alice in Resident Evil 2002, wearing a red dress and holding a gun in her hand.

Characters combatting strange creatures in Light of Motiram.

A battle scene in Battlefield 6 Open Beta

capcom evo moment 37

CoD BO7 The Guild robot