Reuniting with friends at Outpost Games

Although the tenure was brief, Crystal Dynamics has lost another important member in shaping Lara Croft’s future.Tomb Raidercreative director Ian Milham has left to pursue a more independent venture.

Milham announced his departure onTwitter, saying that he’s going to team up with old colleagues at Outpost Games. Outpost is made up of formerVisceralemployees; in his time there, Milham helped create bothDead SpaceandBattlefield Hardline. Multiplayer survival gameSOSis Outpost’s current project.

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As for his stint as Crystal Dynamics, Milham’s leaving before any major developments are publicly revealed.He joined in August 2016, which is nearly a year afterRise of the Tomb Raiderfirst released on Xbox One. In Milham’s 14 months at the studio, there has been no mention of a new game, except for the possible leak of what might be calledShadow of the Tomb Raider. When somethingTomb Raider-related happens, Milham’s mark will certainly be on it even if he didn’t see the project through to completion.

This is just the latest example of key personnel departing Crystal Dynamics. At the beginning of the year,lead writer Rhianna Pratchet left. Shortly afterRise of the Tomb Raiderlaunched, game directorBrian Horton went to Infinity Ward.

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Milham notes that his relatively-brief time at Crystal Dynamics isn’t indicative of anything wrong with the studio, however. “Don’t infer anything about [Crystal Dynamics] orTomb Raiderbased on this, they’ve been awesome and people should be very excited about what’s coming,” he says. He seemingly just wants to reunite with some friends.

@Monkey_Pants[Twitter viaGamesIndustry International]

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