Unity Technologies has reached a licensing agreement with Nintendo which will allow the company to distribute the Unity engine to first- and third-party developers — in addition to the engine’s current 1.2 million registered developers — for use in making Wii U games.

“A lot of our smaller developers are making really good games, but mainly for mobile platforms, on the web, on Steam, and so on,” Unity CEO David Helgason told GamesIndustry International. “People are looking for the next thing, and, hopefully, with Nintendo, we can verify that for many of them that will be the Wii U.”

Article image

“It’s [about] allowing studios to experiment more, and get more work done up front,” he continued. “For a lot of these big studios, and even the not so big studios, it’s about being able to let the designers and artists and creative people start experimenting from day one, instead of the day that the engine has been integrated… Cutting seconds and minutes from everybody’s workload every single day is as big a deal on big productions as it is on small productions.”

Providing more options for designers is certainly a positive. According to a press release, the Wii U deployment part of the agreement is supposed to become “widely available” in 2013.

John and Molly sitting on the park bench

Unity signs “industry first” licensing agreement for Wii U[GamesIndustry International]

Close up shot of Marissa Marcel starring in Ambrosio

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Indie game collage of Blue Prince, KARMA, and The Midnight Walk

Close up shot of Jackie in the Box

Silhouette of a man getting shot as Mick Carter stands behind cover