With the arrival of the new set

The dance of the mastery (season) pass inMagic: Arenahas been a long one, and Wizards of the Coast was sort of learning on the fly during it all, stepping on toes in the process.

When the pass launched in early July the idea was simple: introduce a season pass into the game, similar to howFortniteandRocket Leagueare monetized. But the way that Wizards implemented it was puzzling, as it locked players out of XP gains by forcing them to play on a daily basis, lest they miss out on huge amounts of XP.

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After a universal pushback Wizards changed the system to allow for a broader, more relaxed “15 wins a week” XP cap, with the chance to earn more XP overall. Events have helped push XP even more, and there’s another event coming on September 9 that will grant 200 bonus XP for two consecutive wins that can be repeated an unlimited amount of times.

Before we gear up for the second mastery pass for the next set though (and rotation), you should probably be aware of the end date: September 26. You have until that time to reach as far as you can with the pass, at which point it’ll end and the next pass forThrone of Eldrainewill begin (that’s also the launch date for the next set).

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MTG Arena: State of the Beta[Wizards of the Coast]

[Update:Wizards has re-iteratedthat the pass will end at 4AM PT on September 26. At that point you will no longer be able to earn XP for the M20 Mastery Pass, and no Mastery orbs will be carried over to the new Eldraine set. There is a bug where if you earn up to level 100thenbuy the pass, you won’t get the final reward. This will be fixed in a future patch.]

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